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Mathew Kramer
Artemis
Maya, Photoshop |
The hair at this point just wasn't cutting it in my opinion. After a long break, I had revisited Artemis' over simplified hair until I was satisfied with an overall more "Greek/Roman" look.
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Artemis WIP3
Maya |
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Removing the fountain water and replacing that with the column started to make the classical Artemis' pedestal make more sense.
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| Artemis WIP2 Personal Revisions |
Studying the compiled renders showed many mistakes made clear. I cleaned up her mesh and repositioned her props and resized her bow significantly as that is the most iconic article to Artemis' Myth. After re-imagining Artemis, she nears her final completion. The next update should include realistic texture maps while maintaining a low poly mesh.
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| Artemis WIP1 |
Artemis, the goddess of the moon, hunt, beauty is my first classical approach in Maya as my 3rd major model.